Digital modelling is largely non-digital.
We tend to forget how important it is to work with our hands.
Or, is the digital model also tactile? Not without much training and above all, experience gathered from working with your hands—feeling and sensing the proportions between shapes and materials.
We teach students and professionals how to use advanced modelling software, but without analysing geometry with help from physical models, showing a long range of computational commands would be rather pointless. Geometry is an old subject and therefore, the understanding of it is not given by a computer but from hands-on sculpting and literature.
In order to learn a design software intuitively, we believe there has to be a specific goal that motivates and automatically creates a design process. Along the way there will be questions that need answers and then, knowledge and skill will come naturally.
Skåtar’s workshops are conducted with screen sharing via a beamer. Accompanied by a custom made homepage containing course material and videos where specific commands and geometrical terminology is explained – all shown in Rhino workspace, made by Fredrik Skåtar.
See our Grasshopper video tutorials
What is Grasshopper?
overview of workshop formats
– Rhinoceros and/or Grasshopper
– Customized for beginners, intermediates and advanced users.
  • MINI: Up to 20 participants, 2-3 days. 1 Tutor.
  • MEDIUM: Up to 40 participants, 3-5 days. 1 Tutor, 1 assistant.
  • MAXI: Up to 80 participants, 5 days. 2 Tutor, 2 assistants.
  • Workshop languages: English, German, Swedish
Certificates / Evaluation documents
Are you a company or a faculty interested in our workshops?
We would be delighted to work with you.
Contact
GRASSHOPPER VIDEO TUTORIALS
Here, Fredrik Skåtar shows a selection of representative design methods using Grasshopper. The aim is to pinpoint what Grasshopper can do, that other software can not.
You can see the same videos on our
Are you taking the course at Bauhaus Dessau? More info here:
what is Grasshopper?
Grasshopper is a graphical-based algorithm editor. With its tools, the designer can construct shapes from scratch, from simple curves to numerous complex geometries.
It is based on inputs and outputs. Inputs, or parameters, can be information about an object’s position in euclidean space and its properties, e.g. its radius.
This information gets communicated through a scripting component which defines the output: a specific geometrical structure, e.g. a circle.
Does it sound like complex scripting and coding? It’s not, our attitude towards this tool is that we sketch and draw towards a solution. That is possible because of the constant visual connection to Rhinoceros workspace, i.e. the designer sees every step he or she is making in real-time.
See our Grasshopper video tutorials